Meliora Islands Scene Baking
The game scenes were becoming bloated, loading a level took a long time and the size on disk grew larger.
The scene baker would take an origin scene and complete various steps to optimize a scene for builds.
The navmesh file was reduced to +-40% of its original size.
The amount of components in the scene were reduced to +-50% of the total amount, depending on the scene.
In the game, loading times were reduced to half of the original times.